Hi everyone, Happy New Year 2012!
The first post of the year is a creepy one: the cover I made for Grave Secrets, a novel part of the Deadtime Stories series by authors Annette Cascone and Gina Cascone written in the 90s and re-published by Tor Books in 2012. This was my first commission in the horror genre so I was really excited to take it. It's focused on a young audience so yeah, no Freddy Krueger's blood splatters here which made it more interesting to work with. Also the color palette selection was an interesting choice. The editor wanted to avoid the usual dark and monochromatic palettes frequently associated with horror images and keep working with my usual colorful palette for Young Readers books so the trick was using some bright spotlights to illuminate the composition from different angles.
I already made five covers for the series with a sixth one in the making so expect to see more of this here soon!
January 9, 2012
December 27, 2011
Access the Oracle
Hi there,
It's been a while since I posted a personal piece for the last time. The past few months have been a continuous flow of awesome commissions that I hope I will be posting here soon but there has been no time for my personal projects. While most of them will have to wait a little longer to be finished I managed to squeeze some time to finish Access the Oracle before the year is over.
I was somehow inspired by "House of Suns" by Alastair Reynolds, a novel that includes some of the most surreal images of the far future I've ever read. If you want mind blowing sci-fi concepts and ideas they are mostly in literature than in any blockbuster movies for sure.
I was trying to catch the concept of a human searching for knowledge about a Universe larger than his understanding. After a few rough sketches I decided to give it a Steampunk feeling -taking some distance from Reynold's source- and then it came the idea of a light bulb as a standing podium from where the human may ask the Oracle. It took more than a year to be finished but finally here it is.
I wish you all a wonderful Holiday and a prosperous 2012!
It's been a while since I posted a personal piece for the last time. The past few months have been a continuous flow of awesome commissions that I hope I will be posting here soon but there has been no time for my personal projects. While most of them will have to wait a little longer to be finished I managed to squeeze some time to finish Access the Oracle before the year is over.
I was somehow inspired by "House of Suns" by Alastair Reynolds, a novel that includes some of the most surreal images of the far future I've ever read. If you want mind blowing sci-fi concepts and ideas they are mostly in literature than in any blockbuster movies for sure.
I was trying to catch the concept of a human searching for knowledge about a Universe larger than his understanding. After a few rough sketches I decided to give it a Steampunk feeling -taking some distance from Reynold's source- and then it came the idea of a light bulb as a standing podium from where the human may ask the Oracle. It took more than a year to be finished but finally here it is.
I wish you all a wonderful Holiday and a prosperous 2012!
November 26, 2011
Missing on Superstition Mountain, Publishers Weekly Best Books 2011
Hi there! It's a pleasure to share the good news that Publishers Weekly has selected "Missing on Superstition Mountain" by Elise Broach, one of their Best Books of 2011 in the category of Children's Fiction. Thanks to Elise for such an amazing novel and to Christy Ottaviano and all the people at Henry Holt for their efforts and guidance in the creation of the art for the book. Congratulations to you all!
October 24, 2011
Sketches
Hi everyone,
It's been a while since I posted here for the last time. The past few months has been a crazy ride including a move with my family to a new city and tons of work in different commissioned projects. I haven't had time to work in any of my personal ideas lately, I knew it was going to be that way since early summer so I decided to buy a new sketchbook -smaller than the previous one- to take with me everywhere I go. I found a small Daler Rowney sketchbook with beautiful cream tone pages and a nice paper texture and here are a few samples of what I've been sketching in both Toronto and Montreal, my new home city.
It's been a while since I posted here for the last time. The past few months has been a crazy ride including a move with my family to a new city and tons of work in different commissioned projects. I haven't had time to work in any of my personal ideas lately, I knew it was going to be that way since early summer so I decided to buy a new sketchbook -smaller than the previous one- to take with me everywhere I go. I found a small Daler Rowney sketchbook with beautiful cream tone pages and a nice paper texture and here are a few samples of what I've been sketching in both Toronto and Montreal, my new home city.
August 12, 2011
Missing on Superstition Mountain
Hi there,
I'm more than happy to share with you some of the art I did for Missing on Superstition Mountain, a new mystery adventure novel by New York Times bestselling author Elise Broach published by Henry Holt Books for Young Readers. Just a month after its publication the book was chose Best Book of the Year So Far by Amazon.com.
With this job I created not just the cover art but some interior art as well. I love B/W illustration. I did a lot of pencil and ink drawings for comics in the past so every time I have the chance to do interior B/W art I feel lucky. Besides, it gives me the opportunity to further develop the characters, environments and situations I'm portraying in the cover. I used graphite pencils complemented with some digital gray shades and textures. It was a very fun ride, the book has charming characters portrayed with a great sense of humor in a magnificent setting: the Superstition Mountains in Arizona which I hope I will know in person one day.
I'm more than happy to share with you some of the art I did for Missing on Superstition Mountain, a new mystery adventure novel by New York Times bestselling author Elise Broach published by Henry Holt Books for Young Readers. Just a month after its publication the book was chose Best Book of the Year So Far by Amazon.com.
With this job I created not just the cover art but some interior art as well. I love B/W illustration. I did a lot of pencil and ink drawings for comics in the past so every time I have the chance to do interior B/W art I feel lucky. Besides, it gives me the opportunity to further develop the characters, environments and situations I'm portraying in the cover. I used graphite pencils complemented with some digital gray shades and textures. It was a very fun ride, the book has charming characters portrayed with a great sense of humor in a magnificent setting: the Superstition Mountains in Arizona which I hope I will know in person one day.
July 22, 2011
Percy Jackson, The Demigod Files
Character Design is one of my favorite things in Illustration. I love portraits and the possibility to capture the characters psychology and mood is always challenging. In this kind of images there is no scene depicted and not much of a setting behind them so they have to tell it all by themselves. It's been a while since I designed this group of characters as supporting graphic material for the Percy Jackson series. They've been used basically online on Disney and author Rick Riordan's websites but for my satisfaction they've been also published in The Demigod Files and Percy Jackson and the Olympians: The Ultimate Guide. Here go a few of them. I've keep working in this type of material during the last few years with Hyperion Books for Children in the series Heroes of Olympus and The Kane Chronicles. We have increased the complexity of the images, it's getting better with every new character.
June 29, 2011
Share One Planet Competition finalists!
I just knew that Loris Planet my entry for the Share One Planet competition has been selected as one of the finalists. I checked the list of finalist images on their website and was blown away by the quality of the art submitted. I'm proud and happy of been part of this challenge. Take a look by yourselves!
May 17, 2011
Magic Below Stairs
Hi there! Magic Below Stairs by Caroline Stevermer was a cover project I worked on a couple of years ago for Penguin Group. It has a sort of Victorian or Regency feeling to it with all the costumes and the fireplace and wallpaper, a settings I always find very attractive to set magical or mystery stories. Drawing the cravat neckband was the most challenging part of this project, I almost had to learn how to tie one! I really enjoyed it.
April 17, 2011
Mars Sonata - A Work in Progress
Some people has been asking me to post a Work in Progress on the blog. I use to keep files of the entire progress of creation of some of my personal images but the hard work is to piece everything together in one tutorial. I made Mars Sonata last year but now I realize I have never posted it so here it goes.
Concept and sketch
Mars has always fascinated us. It's difficult to explain why but there it is, lonely, deserted, mysterious and most of all, challenging. One of the best Sci-Fi books I ever read about Mars colonization is Red Mars by Kim Stanley Robinson, his hard sci-fi concepts along with the romantic and metaphoric approach from Ray Bradbury's Martian Chronicles brought the spark of inspiration for this piece.
I use the Canson sketch pads for sketching, they tend to have a subtle beige tone to their pages that I like. Recently I started using a 160 gm heavy weight Canson pad which is even better. There are pads in different sizes but I prefer the medium to small size (7 X 10 or 5.5 X 8.5 inches). They are lighter and fit better in my backpack.
Line Art
I drew the line art also on a heavy weight Canson paper using a standard HB pencil. The size of the entire image was 30 X 40 cm (11.8 X 15.7 inches) but I only made the line for the character, the rest of the elements were defined in a different way.
Sky Render
Then I made a render for the sky using Eon Vue Esprit, an excellent 3D application to create realistic environments. It's a lot of fun to move clouds layers, sun, weather conditions and sky hues like a virtual god.
I also rendered a sphere to have a good reference for the mirror shade helmet.
Sky Adjustments
I moved to Photoshop here. Although the first idea was to create a sort of grey-green environment in contrast with the bright redhead girl I finally decided to change the sky hue for something more warm.
Then I added some textures to modify the photorealistic look of the render and turned it into something that blended much closer to my brush style. I also added some pink and purple tones over the horizon.
Sands
The other element form the environment that I wanted to texturize before proceeding to the character was the sand. Fortunately, around the days I started with this project I bought some furniture that came with sheets of paper between each piece of wood. As a result the folded and pressed paper had an unusual and awesome texture that worked perfectly for this image. I took some photos and apply it to the image.
Sepia line
I colored the line in a sepia tone. It will blend much better with the overall color of the image than the original grey pencil line.
Blocking
Here I blocked the main areas of color. I used to preserve those selection in separate layers (some people prefer to put them in the Masks palette) to make quick masks in the future.
Texturing
Then I added textures to the image, basically here some dust and sand stains on the astronaut suit.
For the helmet the work was a little different. I wanted to add scratches all over the glass but keeping the mirror finish on the surface so instead of adding a texture in a new layer I just used the texture as a mask and painted all over the helmet with lighter tones for the brighter areas and darker tones in the shadowed ones.
I painted the blowing sand using different photoshop brushes…
Volume
… and then proceeded to the most fun part of all: creating volume. For this purpose I always follow a first basic step: I duplicated the previous basic texturized color layer, adjusted the lightness for something darker and proceeded to erase all the highlighted areas allowing the original color layer to show below this one.
Blue light and details
When the basic shadows were set and the character has gain some volume I painted the even darker areas, enhanced some highlights and applied an extra light source: a blueish smooth light coming form the left that enriched the color palette of the image and added some extra volume.
The final steps for this piece were the hair and the flute. This one was the last element for a single reason: due to its golden highly reflective material I needed to have all the other elements in place first and then I took samples of color from its surroundings (skin, hair, suit, sky) to pain it.
And here it is, my martian flute player. But the more I look at her the less I can imagine how her face would look like.
Concept and sketch
Mars has always fascinated us. It's difficult to explain why but there it is, lonely, deserted, mysterious and most of all, challenging. One of the best Sci-Fi books I ever read about Mars colonization is Red Mars by Kim Stanley Robinson, his hard sci-fi concepts along with the romantic and metaphoric approach from Ray Bradbury's Martian Chronicles brought the spark of inspiration for this piece.
I use the Canson sketch pads for sketching, they tend to have a subtle beige tone to their pages that I like. Recently I started using a 160 gm heavy weight Canson pad which is even better. There are pads in different sizes but I prefer the medium to small size (7 X 10 or 5.5 X 8.5 inches). They are lighter and fit better in my backpack.
Line Art
I drew the line art also on a heavy weight Canson paper using a standard HB pencil. The size of the entire image was 30 X 40 cm (11.8 X 15.7 inches) but I only made the line for the character, the rest of the elements were defined in a different way.
Sky Render
Then I made a render for the sky using Eon Vue Esprit, an excellent 3D application to create realistic environments. It's a lot of fun to move clouds layers, sun, weather conditions and sky hues like a virtual god.
I also rendered a sphere to have a good reference for the mirror shade helmet.
Sky Adjustments
I moved to Photoshop here. Although the first idea was to create a sort of grey-green environment in contrast with the bright redhead girl I finally decided to change the sky hue for something more warm.
Then I added some textures to modify the photorealistic look of the render and turned it into something that blended much closer to my brush style. I also added some pink and purple tones over the horizon.
Sands
The other element form the environment that I wanted to texturize before proceeding to the character was the sand. Fortunately, around the days I started with this project I bought some furniture that came with sheets of paper between each piece of wood. As a result the folded and pressed paper had an unusual and awesome texture that worked perfectly for this image. I took some photos and apply it to the image.
Sepia line
I colored the line in a sepia tone. It will blend much better with the overall color of the image than the original grey pencil line.
Blocking
Here I blocked the main areas of color. I used to preserve those selection in separate layers (some people prefer to put them in the Masks palette) to make quick masks in the future.
Texturing
Then I added textures to the image, basically here some dust and sand stains on the astronaut suit.
For the helmet the work was a little different. I wanted to add scratches all over the glass but keeping the mirror finish on the surface so instead of adding a texture in a new layer I just used the texture as a mask and painted all over the helmet with lighter tones for the brighter areas and darker tones in the shadowed ones.
I painted the blowing sand using different photoshop brushes…
Volume
… and then proceeded to the most fun part of all: creating volume. For this purpose I always follow a first basic step: I duplicated the previous basic texturized color layer, adjusted the lightness for something darker and proceeded to erase all the highlighted areas allowing the original color layer to show below this one.
Blue light and details
When the basic shadows were set and the character has gain some volume I painted the even darker areas, enhanced some highlights and applied an extra light source: a blueish smooth light coming form the left that enriched the color palette of the image and added some extra volume.
The final steps for this piece were the hair and the flute. This one was the last element for a single reason: due to its golden highly reflective material I needed to have all the other elements in place first and then I took samples of color from its surroundings (skin, hair, suit, sky) to pain it.
And here it is, my martian flute player. But the more I look at her the less I can imagine how her face would look like.
March 11, 2011
The Last Martin
Hello everyone!
A lot of textures and mood here in this more spooky theme, it's the cover art I did for The Last Martin released this March by Zondervan Kids. I was always more into classical fantasy and sci-fi than mystery stories but I've been doing a few illustrations in this direction lately and I really like it! They tend to have moody, gloomy environments offering a lot of possibilities to explore with light and shadow. How many light's am I going to place in this shot? From what direction? Warm or cool tones? You feel like a Photography Director creating a movie set and it's a really enjoyable process.
A lot of textures and mood here in this more spooky theme, it's the cover art I did for The Last Martin released this March by Zondervan Kids. I was always more into classical fantasy and sci-fi than mystery stories but I've been doing a few illustrations in this direction lately and I really like it! They tend to have moody, gloomy environments offering a lot of possibilities to explore with light and shadow. How many light's am I going to place in this shot? From what direction? Warm or cool tones? You feel like a Photography Director creating a movie set and it's a really enjoyable process.
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